She's so much of a non-character, and I wish they could have done more with her. Morishige gets a character introduction at least, and a couple of creepy moments, but Mayu exists solely to die, and be felt bad for. I've heard they get more development in a spin-off game, but I don't want to play multiple games just to get some development on a couple of characters who do almost nothing the entire time. And this is to say nothing of Mayu and Morishige. Same with Kizami, he could have had a way cooler death, or some sort of anti-hero arc, but he goes out like a punk in the True End route. Naho could have been a great, corrupted slave to a final boss version of Sachiko, who has been implied to be able to control some of the darkened. There's some genuine plot holes there, but also just a lot of un-tapped potential. Why did the love quadrilateral between Satoshi, Naomi, Ayumi, and Yoshiki never get resolved? Why, in particular, does Ayumi never even consider best bro Yoshiki after all the shit they've gone through together? THIS LAST ONE IS VERY IMPORTANT, I MUST KNOW Why did the school suddenly have the ability to make a new Sachiko? Why does darkening cause some people to remain around the school as zombies, while others just go poof? Why does Sachiko sometimes help people, sometimes kill them, and sometimes leave them alone? I can believe it if it's just "there's still some semblance of her old self" but the game never really mentions this! Why did Naho's arc end so suddenly instead of being a boss or an enemy or something? Same with Kizami, he has a decent death in a Wrong End route, but just gets knocked out and dragged away by Yoshikazu and Sachiko later. When Yoshiki escaped from Yoshikazu, it looked like he was in the bomb shelter? Why did he never at least mention where he'd been taken? Or explain why he apparently doesn't remember? How did Yuka survive her encounter with Sachiko / why did Yuka have Kou Kibiki's tape on her after reuniting with her brother? What gets me is the number of plot holes and forgotten plot points which never got resolved. But after everything was done, I was just left unsatisfied. After all, Yuki's plan was more of a 'hunch' than a foolproof way of stopping Heavenly Host. Despite appeasing Sachiko, and putting these closed spaces to rest, the curses gathered were too strong. I even expected they wouldn't really do much to stop the school. I expected it wouldn't be much of a 'good ending', considering the odds they were up against. My only complaint (and it is a pretty big one, so strap in) is the ending. I especially loved the sound design, some scenes were completely terrifying with headphones. I liked how the game kept the plot moving at a solid pace, it made for a pretty entertaining, almost Resident Evil-like experience. Took a while, lots of brute-force puzzling, had a pretty good time. Ok, so I finished Corpse Party, for the PSP.
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